Description
The voyage was successful if the marine explorer's notes are found within 24 days
Players play 1-3 cards on their turn of the same type of wrestler (that hasn't already been played)
there is always only 1 matching symbol between any 2 cards
and 6 new shares
Note that when fully loaded there is 1 mm of lid lift from the rule book
SLEEPAWAY DM Screen The voyage was successful ifIn Sleepaway, you play as a camp counselor at a not so ordinary summer camp besieged by a Strange and ominous cryptid. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. The Lindworm is a shapeshifter, or so the stories go; a creature that flays the skin of humans and hides within. As counselors of this summer camp, youve each been traumatized by the Lindworm, in your own
Exchange/Return Notes
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